![]() I highly recommend that mod if you intend to make your character a full Blade. This mod is compatible with the "The Paarthurnax Fix" mod, by the user "Gutbusters". If you have other mods related to Sky Haven Temple or the Karthspire area, please activate this one last as it alters the navmesh in order for the NPCs to move around the temple correctly and not get stuck on non-vanilla objects. ![]() Merchants appear during quest timeline instead of automatically being at the temple. Entrance located just outside the sleeping area. Private quarters for the Dragonborn added. Ver 2.41 - Surodiin bug where she might crash your wedding party is now fixed. Ver 2.4 - Your Blades recruits now become essential either upon initial recruitment, or upon the next dragon hunt quest you take them out on. Ver 2.33 - Added some storage barrels and some lighting to the sleeping quarters. If you install this mod BEFORE starting the quest "Alduin's Wall", Esbern will get Blades armor instead of "Mourner's Outfit" upon completion of the quest "Throat of the World". In-game music plays inside the temple now. You can now use fast travel from inside Sky Haven Temple. Courtyard practice area cleaned up and additional sparring dummies and archery targets. You'd think Delphine would clean up after the place better, with her being a former innkeeper! Gets rid of the rubbish piles and rock heaps left on the temple floor. A safe named "Blade Funds" containing 65000 gold, 20 gold bars, and 40 silver bars. A chest named "Blade Trove" containing some extra supplies. The entire temple is now also subtlely brighter. I do not take credit for this lighting mod, as I based it off other peoples' techniques. Some weapon racks on the staircase wall and in the armory. A forge, alchemy table (by Esbern's desk at the alchemy merchant), enchanting table (in armory), worktable (in armory), sharpening stone (in armory), and a smelter along with plenty of quicksilver (at main entrance). Various base NPCs around the temple so that the place doesn't look so dead. Butters, a beverage seller at the main dining table. Uthgier, an alchemy merchant near Esbern's desk. Galloway, a books and spells merchant located near Alduin's Wall. He sells and restocks blade equipment as well! H'orran, a Khajiit merchant just to the right of the main stairs. They will now appear after the completion of the quest "The Throat of the World" LATEST UPDATE: Version 2.6 Upon first encountering the Sky Haven Temple, the merchants won't be there beforehand anymore, breaking immersion. ![]() There are only some that will be fixable even if they've already been triggered (probably things like already having a quest item in your possession, stuff like that).This mod adds the following to Sky Haven Temple:Ĥ. I'd say probably 90% of the quest bugs that have been reported in this game will only be fixed to prevent them from happening initially. If that still doesn't work then reload the save from before the bug came up and then avoid that part of the game until it's been patched and then try again. If that doesn't work then reload and try to figure a way around the bug. ![]() General rule of gaming you just learned the hard way - if you run into a bug, first thing you do is reload a save from before said bug and try again. It's virtually impossible to code something that can dig through millions of unique saved games and rewrite them properly without screwing up other saved stuff. Most quest bug fixes are going to be preventative in nature so that they prevent the bug from ever coming up in the first place. You probably aren't going to like hearing this but when this bug is patched it most likely will not fix the situation for people who have already run into the problem and then saved their game and kept playing anyway. I cannot go back! The time it screwed up the quest ist 120 hours away from my current savegame, so I have to wait till it is fixed with a patch!
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